How to build Antistasi
Please note that this part is still heavily work in progress. For more dev related information please go to our Antistasi-Wiki-for-Devs.
Common setup
Common setup
Install Arma 3 Tools in the same steam library that Arma 3 is installed.
With AntistasiBuilder
With AntistasiBuilder
First time
AntistasiBuilder can be found under
Tools/Builder/
run the program once, this will generate a config file called
AntistasiBuilder.cfg
open the config file and add the path to the arma 3 tools direcotry under
-a3ToolsDir="PATH"
. For example:-a3ToolsDir="H:SteamLibrarysteamappscommonArma 3 Tools"
save the config file, close it.
Building the mod
To build the mod run antistasiBuilder. The mod will have been built under the build folder in the repository root.
With VS code Arma Dev Extension
With VS code Arma Dev Extension
Install extension from marketplace
configure the extension from the Antistasi workspace by opening the command pallet
Ctrl
/⌘
+Shift
+P
and running theArma 3: configure
commandfill in the configuration
.json
file something like this
{
"title": "A3 Antistasi",
"name": "A3A",
"author": "Official Antistasi dev team",
"website": "https://antistasi.de/",
"version": "2.5.4",
"buildPath": "build",
"privateKey": "", //add the path to a private bikey for signing when building
"serverDirs": [],
"serverUse32bit": false,
"clientDirs": [ //should list all addons the mod provides
"A3A/addons/config_fixes",
"A3A/addons/core",
"A3A/addons/Events",
"A3A/addons/Garage",
"A3A/addons/gear",
"A3A/addons/GUI",
"A3A/addons/jeroen_arsenal",
"A3A/addons/Logistics",
"A3A/addons/maps",
"A3A/addons/patcom"
],
"clientMods": [
// Example:
// "!Workshop/@CBA_A3",
// "!Workshop/@ace",
// "!Workshop/@User Input Menus",
// "!Workshop/@Extended Function Viewer",
// "!Workshop/@Debug Console",
// "!Workshop/@Zeus Enhanced",
// "!Workshop/@Zeus Enhanced - ACE3 Compatibility",
// "!Workshop/@Enhanced Movement",
// "!Workshop/@DUI - Squad Radar"
],
"ftpConnection": {},
"steamPath": "H:\\SteamLibrary" //arma 3 install steam library, arma 3 tools should be in the same folder
}
Run the command
Extensions: Open Extension Folder
and navigate toole1986.arma-dev-0.0.20 -> out -> helpers -> runArma.js -> ln 54
and add-debug
to the list
let args = [
'2', '1', '0', '-exe', 'arma3_x64.exe',
'-mod=' + clientMods.join(';'),
'-nosplash',
'-world empty',
'-skipIntro',
'-debug'
];
now run the
Arma 3: Build
command, this will output into your build folder with packed addons (and signed if you have a key designated)run the
Arma 3: Toggle code live
command this will create symlinked folders in your arma directory for filepatching, allowing “live editing” of code, by editing the source files (dosnt include anything processed by the config.cpp)run the
Arma 3: Run client
orArma 3: Run client (with logging)
command arma should start with everything ready for you, (the logging alternate will open the rpt thats created on arma launch)
With Arma 3 Tools
With Arma 3 Tools
Packing
open
Addon Builder
fromArma 3 Tools
- click options
add to
List of files to copy directly
this line*.p3d;*.paa;*.hpp;*.sqf
click the tree dots next to
Path to project folder
and navigate to the repository’s A3A folderadd the prefix in the format
xA3A{folder to build}
optionally add a path to a
.biprivatekey
for signing, this allows you to leave key verification on for dedicated server testing
back in the main window, add a source directory, this will be in turn each addon folder in
repository -> A3A -> addons -> {folder to build}
add a destination folder, this would be for example:
repository -> build -> @A3A -> addons
ensure for testing that it dosnt binarize the files
now to simply press build and repeat for each folder in the
A3A -> addons
Running
copy the folder in your build directory to your arma 3 directory (or symbolic link it, recommended)
in the arma 3 launcher, under the
Mods
tab, click... More
->Add watched folder...
->Add 'Arma 3' folder
. This will automatically add local mods in your arma directory to your mods list for easy loading.
Live editing
For live editing you need to create this folder structure in your arma 3 directory
xA3Aaddons
, and the create symbolic links from each folder in your repositorysA3Aaddons
folder to the one in your arma directory.Next you need to go in your ArmA 3 launchers
Parameters
tab and underAll Parameters
sectionAdvanced
tick of the parameterEnable File-Pathcing
, then under the sectionAuthor
tick of the parameterDebug Mode
. I recommend favoriting these two for ease of use later on.Now when you start with the build loaded under the
Mods
tab, it will start in Dev mode and allow for recompilation of functions on the go either by reloading the missing or by calling the functionA3A_fnc_prepFunctions
.