Resource Acquisition / Take The Outpost
Category: Conquest
Description
Take the Outpost
This refers to an outpost as it is marked on the map and sometimes refers to a checkpoint.
If they map marker for the mission is on a road and is not on an outpost, then it is a checkpoint. In which case this is an easy way to gain some gear and money.
Refer to taking a strategic zone section for more tips on capturing outposts.
Resource Acquisition
Take a resource depot. You do not have to keep the resource after you take it.
Do not use explosives like mortars or GMGs. civilians are inside and if killed you will incur aggression penalties and the resources will be “destroyed”.
Resources typically have weakened defences compared to outposts.
Outcome
Note that cells which have two values separated by a / indicate that the reward or penalty depends on if the mission was created with a “difficulty” modifier. The difficulty modifier will make the mission harder but increase the payout. The exact formula is: if a random number 1-10 is lower than your War Level then make the mission harder but with higher payout.
Result |
Money |
HR |
Town Support |
Next Attack |
Enemy Aggression |
Player Points |
Commander Points |
---|---|---|---|---|---|---|---|
Success |
200/400 € |
|
-5 / -10 Occupier support in nearest town |
10 / 20 minute delay |
|
10 / 20 |
|
Failure |
|
|
+5 / +10 Occupier support in nearest town |
10 / 20 minutes sooner |
|
|
-10 / -20 |