Basic Concepts
- Agression Update Loop
- Aggro System
- Airstrikes
- Attack choice system
- Benefits of Controlling a Town
- Counter Battery Fire
- Gaining and Losing City Support
- HQ attack system
- Losing Petros Penalties
- Map Markers
- Player Rank
- QRF and Attack vehicle spawning
- Radio Towers
- Resource Pools
- Support System
- Train FIA
- War Level
- Win / Loss Conditions