Mission Info
Type |
Mission |
Outcome |
Money |
HR |
Town Support |
Next Enemy |
Enemy |
Player |
Commander |
---|---|---|---|---|---|---|---|---|---|
Success |
300/600 € |
|
|
30 / 40 minute delay |
|
10 / 20 |
|
||
Failure |
|
|
|
10 / 20 minutes sooner |
|
|
-10 / -20 |
||
Success |
300/600 € |
|
|
|
|
10 / 20 |
5 / 10 |
||
Failed: Mission Expired |
-30% |
-30% |
|
|
|
|
-10 |
||
Failed: Traitor Escaped |
Defend Petros OR if Defend Petros already active then reveal some of your mines |
|
|
|
|
|
|
||
Success |
200/400 € |
|
+5 / +10 support in nearest town |
10 / 20 minute delay |
|
10 / 20 |
10 / 20 |
||
Failure |
|
|
+5 / +10 Occupier support in nearest town |
10 / 20 minutes sooner |
|
|
-10 / -20 |
||
Success |
200/400 € |
|
-5 / -10 Occupier support in nearest town |
10 / 20 minute delay |
|
10 / 20 |
|
||
Failure |
|
|
+5 / +10 Occupier support in nearest town |
10 / 20 minutes sooner |
|
|
-10 / -20 |
||
Success |
300/600 € |
|
|
30 / 60 minute delay |
+25 for 2 hours |
10 / 20 |
5 / 10 |
||
Failure |
|
|
|
20 / 40 minutes sooner |
-5 for 60 minutes |
|
-10 / -20 |
||
Success |
|
|
+5 / +10 support in nearest town |
30 / 60 minute delay |
+20 for 90 minutes |
10 / 20 |
5 / 10 |
||
Failure |
|
|
|
20 / 40 minutes sooner |
-5 for 60 minutes |
|
-10 / -20 |
||
Success |
5000/10000 € |
|
|
20 minute delay |
+25 for 2 hours |
10 / 20 |
5 / 10 |
||
Failure |
|
|
|
20 minutes sooner |
-5 for 60 minutes |
|
-10 / -20 |
||
Success |
300 / 600 per prisoner |
|
+10 / +20 support in nearest town |
|
+10 for 2 hours |
1 point per POW |
1 point per POW |
||
Failure |
|
|
|
|
-10 for 60 minutes |
|
-10 / -20 |
||
Success |
|
|
+10 / +20 support in nearest town |
|
+10 for 90 minutes |
10 / 20 |
5 / 10 |
||
Failure |
|
|
|
|
-10 for 60 minutes |
|
-10 / -20 |
||
Success |
|
|
+15 / +30 support in nearest town |
|
+10 for 90 minutes |
10 / 20 |
5 / 10 |
||
Failed: Vehicle Destroyed |
|
|
|
|
+20 for 2 hours |
|
-10 / -20 |
||
Failed: Convoy Arrived |
|
|
+15 / +30 Occupier support in nearest town |
|
-10 for 60 minutes |
|
-10 / -20 |
||
Failed: Captured Vehicle but Timeout or Destroyed |
|
|
-10 / -20 support in nearest town and +5 / +10 Occupier support in nearest town |
|
-10 for 60 minutes |
|
-10 / -20 |
||
Success |
|
|
|
10 / 20 minute delay |
+15 for 90 minutes |
10 / 20 |
|
||
Failure |
|
|
|
|
-5 for 60 minutes |
|
-10 / -20 |
||
Success |
300/600 € |
|
|
30 / 60 minute delay |
|
10 / 20 |
5 / 10 |
||
Failure |
|
|
|
10 / 20 minutes sooner |
|
|
-10 / -20 |
||
Success |
300/600 € |
|
+10 support in nearest town if Occupier was target or +5 if target was Invader |
10 / 20 minute delay |
+10 for 60 minutes |
10 / 20 |
|
||
Failure |
-100/-200 € |
-5 / -10 |
Occupier gains 5 / 10 support in nearest town |
10 / 20 minutes sooner |
|
|
-10 / -20 |
||
Success |
5000/10000 € |
|
If you bring the truck for the Bank Mission close enough to the bank to start the countdown, you will lose 20 or 40 support depending on difficulty. The enemy will gain 10 or 20 support. Again, this is just by starting the countdown, success or failure after that will not change the support further. |
30 / 60 minute delay |
20 / 40 for 2 hours |
10 / 20 |
|
||
Failure |
|
|
|
|
|
|
-10 / -20 |
||
Success |
300/600 € |
|
|
|
|
10 / 20 |
|
||
Failure |
|
|
|
|
|
|
-10 / -20 |
||
Success |
300 € |
|
|
10 / 20 minute delay |
|
10 / 20 |
|
||
Failure |
|
|
|
10 / 20 minutes sooner |
|
|
-10 / -20 |
||
Success |
100 / 200 per POW |
2 per prisoner |
Some support from city you rescued them from |
|
+1.5 per prisoner for 90 minutes |
1 point per POW |
1 point per POW |
||
Failure |
|
|
|
|
|
|
-10 / -20 |
||
Success |
100 per refugee |
1 per refugee |
|
|
-10 for 60 minutes |
1 / 2 points per POW |
|
||
Failure |
|
|
|
|
|
|
-10 / -20 |
||
Success: Occupier Attacking |
300/300 € |
|
|
|
Occupier +10 for 60 minutes and Invader +5 for 60 minutes |
10 |
|
||
Success: Invader Attacking |
300/300 € |
|
|
|
Occupier +5 for 60 minutes and Invader +10 for 60 minutes |
10 |
|
||
Failure |
|
|
|
|
|
|
|||
Success |
|
|
|
20 minute delay |
+15 for 90 minutes (Occupier) and +5 for 60 minutes (Invader) |
10 |
|
||
Failure |
|
|
|
10 minutes sooner |
|
|
-10 |
||
Success |
|
|
-15 / -30 Occupier support in objective town |
|
+10 for 60 minutes |
10 / 20 |
5 / 10 |
||
Failure |
|
|
+5 Occupier support in objective town and -5 support in objective town |
|
|
|
-10 / -20 |