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Table of Contents

  • Beginners Guide for Antistasi v3.0
  • Detailed Reference Guide
    • Mission Info
    • Categories
    • Basic Concepts
      • Agression Update Loop
      • Aggro System
      • Airstrikes
      • Attack choice system
      • Benefits of Controlling a Town
      • Counter Battery Fire
      • Gaining and Losing City Support
        • General Notes
        • Enemy-Driven Events
        • Rebel Missions
        • Minor Town Missions
        • Other Incidents
      • HQ attack system
      • Losing Petros Penalties
      • Map Markers
      • Player Rank
      • QRF and Attack vehicle spawning
      • Radio Towers
      • Resource Pools
      • Support System
      • Train FIA
      • War Level
      • Win / Loss Conditions
  • Dev Guide

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Gaining and Losing City Support

General Notes

General Notes

  • Incidents such as enemy QRF deaths affect the nearest town, but only if they happen within 200m of the town’s radius.

  • Changes to support in a town are scaled by the formula 10 * _change / sqrt _townPop, unless noted as unscaled. For example a town of 400 population will gain support at half the rate of a town of 100 population.

  • If the nearest radio tower to a town is destroyed, positive support changes are multiplied by 1.5x.

  • If the nearest radio tower to a town is intact and controlled by rebels, positive support changes are multiplied by 2x.

  • If the police station in a town is destroyed, positive support changes are further multiplied by 1.5x.

Enemy-Driven Events

Enemy-Driven Events

  • +15 or +30 for rebels successfully delivering a supply convoy.

  • -5 if a supply convoy times out or is destroyed.

  • -15 for enemies successfully delivering a supply convoy.

  • Up to +20 (unscaled) to nearby cities for rebels successfully defending a punishment attack, linearly reducing to 0 at 3000m.

Rebel Missions

Rebel Missions

  • +1-2 for each prisoner rescued. Does not apply unless the outpost was near a town.

  • +20 unscaled for destroying a police station (only as part of mission).

  • +15 for successfully delivering city supplies.

  • -50 unscaled for losing or ignoring a city battle.

Minor Town Missions

Minor Town Missions

  • -2 if hostage dies (not if mission times out).

  • +10 if hostage is rescued.

  • +5 if corrupt cop is killed.

  • +10 if corrupt cop surrenders.

  • +8 if vehicle recovery is successful.

  • -2 if taxi passenger dies (not if mission times out).

  • +5 if taxi passenger is delivered, +1 extra per 400m distance between towns.

Other Incidents

Other Incidents

  • +1 for enemy surrender.

  • +1 for enemy kill by rebels.

  • -2 for rebels killing a surrendered enemy.

  • -3 for rebels killing a civilian.

  • -9 for rebels killing a civilian wearing a press vest.

  • -1 per HR for rebel overspend, eg. respawning with 0 HR.

  • -1 for rebels stealing a parked car from a town.

Navigation

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  • next |
  • previous |
  • Antistasi Guide documentation »
  • Detailed Reference Guide »
  • Basic Concepts »
  • Gaining and Losing City Support
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